What is Three JS?
Three.js is a JavaScript library that allows you to create 3D graphics in the browser using WebGL. WebGL is a low-level API for rendering interactive 2D and 3D graphics within a web browser without the use of plug-ins. Three.js provides a high-level API for working with WebGL that makes it easier to create 3D graphics and visualizations for websites and applications.
With Three.js, you can create a wide range of 3D graphics and visualizations, including 3D models, particle systems, and animated objects. It also provides a number of useful features, such as support for multiple renderers (e.g. canvas, SVG, CSS3D), support for loading various 3D model formats (e.g. OBJ, STL, Collada), and support for 3D physics engines like Cannon.js and Ammo.js.
Three.js is widely used in the development of interactive 3D graphics and visualizations for websites and applications, and is a popular choice for web developers working with 3D graphics and WebGL.
Is three js dead?
No, Three.js is not dead. It is a popular, open-source JavaScript library for creating 3D graphics in the browser using WebGL (Web Graphics Library). It is actively maintained and has a large and active community of users and developers. Many developers continue to use and rely on Three.js for creating interactive 3D graphics and visualizations for websites and applications.
Why to use three js
There are several reasons why developers might choose to use Three.js for creating 3D graphics and visualizations:
- Ease of use: Three.js provides a high-level API that makes it easier to work with WebGL and create 3D graphics and visualizations. It abstracts away many of the low-level details of WebGL, allowing developers to focus on creating the graphics and visualizations they want, rather than worrying about the underlying details of how to render them.
- Cross-platform compatibility: Three.js is compatible with all modern web browsers, including desktop and mobile browsers, making it a convenient choice for creating 3D graphics and visualizations that will be viewed on a wide range of devices.
- Large community and extensive documentation: Three.js has a large and active community of users and developers, and there is extensive documentation available online, including tutorials, examples, and API reference materials. This makes it easy for developers to get started with Three.js and find help when they need it.
- Support for multiple renderers: Three.js supports multiple renderers, including canvas, SVG, and CSS3D, which allows developers to choose the renderer that best suits their needs.
- Support for 3D physics engines: Three.js has built-in support for 3D physics engines like Cannon.js and Ammo.js, which can be used to create realistic physics simulations and interactions in 3D graphics and visualizations.
Overall, Three.js is a powerful and widely-used tool for creating 3D graphics and visualizations in the browser, and is well-suited for developers looking to add interactive 3D content to their websites and applications.